@PeterK Thank you! I see what you're talking about and I now noticed how it does seem too clean and tiled. So I made the changes to the woods' and doors' textures by adding more dirt and stains to it that fit the condition of the environment. I'm not sure how to push it further but I'm liking how it looks much better. Hope…
It does look more grounded, nice work. The reason you're getting the look you are is because the wood's detail frequency is too high. If you want to push it a bit further and get further from the tiled look, I'd say just reduce the detail frequency from "high" to "medium", Keep in mind that the edges should be "medium++"…