6_Texturing of landmark Hi 3DModelers, This is my last post where I am going to describe you the last phase of my landmark: texturing. As you can see, the landmark has few materials where the stoned shaders are majority. Others shaders were concreted curb, paintings and the metallic wreath. I began by using several…
4_Mapping UV of landmark Hi 3DModelers, Today I come back to show you the mapping UV of this landmark. I followed the same technique that I have commented in other post. I only mapped a quarter of this monument in order to save some place and get more quality in the texture. For example, I only mapped one stair and stoned…
3_Modeling of landmark in HighPoly version Hi 3DModelers, Today I come back to show you a new progress with the HighPoly meshes of each block in ZBrush. The first piece I sculpted was the pieces of the curb. First I subdivided the mesh, and then I applied Dynamesh. I sculpted the border wear by using TrimDynamic and…
2_Modeling of landmark in LowPoly version Hi 3DModelers, Today I come back with another guide about my progress in this landmark. The next thing I did was to prepare the blocks of each part of landmark to sculpt a little bit of wear in ZBrush. For that reason I had to check that all of the faces were quads or triads…