I'm sorry to hear that as I just started to get into using it for the last few days and it seemed to be very promising. I did some tests and while it wasn't perfect the decals blended a lot nicer than the default option in Unreal. I guess this is a conclusion you came to after the optimization pass you were talking about…
==============================EDIT 2022-11-09============================== I'm cleaning up and consolidating a bunch of accounts, so the GitHub links in this thread will soon stop working. I have included my commits as patches attached to this post, so anyone still interested in this can take them and try to integrate…
Optimization There are 3 areas of optimization I want to talk about. 1. Material pins: There are now two pins that deal with decal opacity: Opacity & MultiOpacity. How do they interact with each other? I decided to make it like this: If MultiOpacity is connected, the opacity will be read from this attribute, otherwise the…