Lately I've been spending a lot of time trying to improve my scripting and coding skills, and as a consequence I've been wondering if it's worth writing ones with the express purpose of eventually selling them. But, I have no idea how common it is to buy workflow enhancing scripts/plugins for apps like…
It depends if you're doing only game or also VFX work. I'm guessing that VFX people would also buy shading scripts or bridges between some production programs. Here's some of the stuff that I have used and I'm still using in Maya. I can't recommend Fansub enough, his scripts are really (really!) useful. Quick Pipe as a…
Hard Mesh is cheaper now (i think $100 with an option to pay for "support"), but too expensive still, IMO. It's got a lot of potential, but the trim meshes can often be much less than desirable and it's a throwback to the older days of Maya's stability with booleans. I did buy it but it's mostly collecting dust. :( The…
I have paid up to $45 for boolean modeling scripts. MOP Boolean has been the most expensive for me in recent memory. I balk at that $500 plugin for Maya that does high poly modeling. I feel they are incredibly necessary for triple A work.
Main ones from polytools3d - polyunwrapper and AUVN, could not work without them in 3dsmax; and small stuff from gumroad like scripts for weighted normals. I would pay right now if I'd find a one-click exporter to UE4 that works with groups or hierarchy.
the 2 plugin I have bought are Poly-unwrapper and rappa tools Plus lazynizumi but that is for PS. I think hardops and meshops style plugins/scripts for max have could get you some audience. Another missing functionality in max is the ability to do game-hairs more efficiently, so a toolbox that helps me do poly hairs more…
The best addon I ever bought was Pie Menu Editor by Raoao for Blender. It's only $12 and is easily worth ten times that. It obviously allows you to create pie menus but it goes much much further and allows you to fully customise UI, macros, sticky keys, stack keys, hide default ui elements and so much more with no…
Thank you so much @Fansub for the detailed write up! This kind of info is invaluable :smile: I'm especially surprised by how much you said you were able to make from such a small number of relatively inexpensive scripts, I honestly didn't think the market was big enough to pull in anywhere near those numbers. If you don't…
Very interesting topic ! :) i wrote a huge text wall that is not 100% related to the original question but to making tools in general, feel free to tell me it's off-topic and i'll edit it out ! Depending on the software you pick, making tools can become a fulltime job that pays extremely well. I haven't published any tool…