2. Adjustyour MD material presets. from what I've noticed, certain presets don't really read as advertised. You also need to do you own adjustment. 3. Do a slight shell extrusions http://wiki.polycount.com/wiki/File:Fluffy-fur-breakdown.jpg or do small fly away cards of fuzz
In general, I think you'll get more and better answers if you stick to one question per thread. 1. It appears you are using parallax occlussion mapping in the render. WHen you brought the material into SP, you probably need to setup parallax occlussion mapping on the shader to get the same result. 2. I don't think it looks…