I think there is a problem in "step 2" for naming convenction ... I realised when I started a new proyect in SP. see the image . I ve exported all the FBX pieces (lowpoly pieces) in a temporally file to work with it (in fbx's blender exporting tab) , it is ok... in the step 2 ... you mentioned to separete propiety and…
HI , I would like to use "match by mesh name" in SP with my blender's 3D assets , to avoid baking issues, and change the workflow a little (exploding is a good option but not for my current model). 1- If I am goiing to use "match by mesh name" I should name "name_sufix" from the HP and the LP to match them each other…
all right, however , what should I use I am going to bake one object with different pieces (high and low pieces) in one single texture-atlasing? here an example. there are many objects ( high and low) . all of them are separated , to avoid issues? however I need in this case a only one single map . What do I need ? Do I…
You just have to name separated pieces and export them to substance separated, note that you need to export all the high pieces separated from the low pieces. Example if you want everything in one texture set/single map: 1. Assing one material for them all. 2. Name and separate them properly. Barrel_high Barrel_low…
Yes, by mesh name need low and hight sufix to work, you can separate them in blender in a million pieces and give them low and high sufix for them to match, after the texturing you just need to merge those objects and they will work like ''one single object with multiple meshes''. And yes substance will make separated…
You are overcomplicating everything, i will try to be a bit more specific with the example. 1. Assing one material for them all. 2. Name and separate them properly. Barrel_high Barrel_low Stair_high Stair_low 3. Export the Stair_high and the Barrel_hight in one FBX (Don't combine them) 4. Export the Stair_low and the…