Hey guys, I'm an artist and i'm pretty interested to start my own Metroidvania game project. But again, I don't code, so in your opinion which is the best game dev software that requires no coding in order to create a Metroidvania game? I'm using Buildbox, I think it is somehow executable in it, but id love to hear more…
Unreal has blueprints for scripting anything without a single line of code. its node based, the learning curve is great in my opinion. I can't code either, except for a little hlsl, but I made many game prototypes and tools using blueprints in Unreal.
I'm a game artist and I use UE4 and Unity for more than 3 years as game art technicalities approach. But to be honest I want also to be able to develop my own games or at least understand coding properly, and I want to learn from scratch, because I have 0 knowledge in coding. So any idea where do I start from?
The chances are that if you're using blueprints you're not capable of writing code that's faster than the blueprints ;) In answer to the original question. Yes, use unreal.. Nothing else comes close.
I have a fair amount of programming experience - it was my job for several years before I got into games and after many years as a tech artist I've written a shit load of code in quite a wide variety of languages. Even with all that experience I wouldn't touch the ue4 codebase with a bargepole, it's huge, it's old, it's…
If you want to learn coding (for UE4 C++) from scratch, I would consider to buy a beginner book about C and C++ or to start watch some YT tutorials. I can recommend for starters this channel. Before you will start to learning a new programming language, I would be sure what I should expect as my study results. C++ is not…