Hey guys,
I'm an artist and i'm pretty interested to start my own
Metroidvania game project. But again, I don't code, so in your opinion which is the best game dev software that requires no coding in order to create a
Metroidvania game?
I'm using Buildbox, I think it is somehow executable in it, but id love to hear more opinions on the subject

Replies
In answer to the original question. Yes, use unreal.. Nothing else comes close.
So any idea where do I start from?
Python seems to be very easy to learn and has a lot of potential for scripting and automation, but you probably won't build a game on this language running on 60FPS and looking great.
Basically, C++ (UE4) is mostly use for large AAA titles and C# (Unity) is mostly use for smaller titles because developing under the language is easier (friends saying) and iterations and implementations are quicker for their projects.
Even with all that experience I wouldn't touch the ue4 codebase with a bargepole, it's huge, it's old, it's tangled and it's very, very complicated.
If you want to learn gameplay programming in actual code I urge you to start with unity. C# is a very pleasant language to write and allows you to skip over all the low level bullshit so you can concentrate on learning the logic required.