Hey guys,
I'm an artist and i'm pretty interested to start my own
Metroidvania game project. But again, I don't code, so in your opinion which is the best game dev software that requires no coding in order to create a
Metroidvania game?
I'm using Buildbox, I think it is somehow executable in it, but id love to hear more opinions on the subject
Replies
https://www.youtube.com/watch?v=8gVixDglpQ4
In answer to the original question. Yes, use unreal.. Nothing else comes close.
So any idea where do I start from?
Python seems to be very easy to learn and has a lot of potential for scripting and automation, but you probably won't build a game on this language running on 60FPS and looking great.
Basically, C++ (UE4) is mostly use for large AAA titles and C# (Unity) is mostly use for smaller titles because developing under the language is easier (friends saying) and iterations and implementations are quicker for their projects.
Even with all that experience I wouldn't touch the ue4 codebase with a bargepole, it's huge, it's old, it's tangled and it's very, very complicated.
If you want to learn gameplay programming in actual code I urge you to start with unity. C# is a very pleasant language to write and allows you to skip over all the low level bullshit so you can concentrate on learning the logic required.