Auto Rig Script ( 3DS Max ) By Thomas Polfliet with the help of Romain Lemaire Hey guys ! I've been working for a while on this tool to create rigs for bipeds really easily. And it's finally done ! :smiley: Here it is : And a few gifs to see the rig in action: If you have any suggestions and/or questions go ahead ! Thanks…
When I wrote an autorigger a few (many) years ago I made the export/skin skeleton topologically independent of the FK/IK/Blend rigs to allow for super optimised game rigs/rig LODs, it proved very useful for mobile stuff so may be worth considering. also, a pose mirroring tool a bit like biped gives you would be a fun*…
I just meant that the number of bones and hierarchical order of the export skeleton is completely independent from the control rig. I imagine you have the same sort of arrangement.
Hey guys, thanks for the feedbacks ! I'm not sure of what you mean poopipe but the bones to export are independent from the rest of the rig ! And I didn't try to export it to UE but I'll definitly try it soon !
Nice work. You should probably change the title though, or people might think it's using the Max Biped system and not check it out. Have you considered adding a Ctrls GUI? Have you seen Rune's Supersimplerig? It might give you some ideas for expansion. It's by far the best freely available rigging system created for Max,…