I'm having some trouble getting UE4 to display this specific area of my model correctly. It was baked in Toolbag 3 using MikkTSpace with a triangulated mesh. As you can see, the results display correctly in Toolbag 3, however there are a few rogue triangles visible in UE4. Any suggestions?
I'm using the exact settings shown here when exporting and importing (from max). Only difference is I'm baking with Toolbag 3 as opposed to xNormal, while making sure the tangent space is set to 'Mikk / xNormal' in toolbag. https://docs.unrealengine.com/en-us/Engine/Content/Types/Textures/NormalMaps/Creation It is worth…