The start of an environment ^^ To see more of this environment, materials for example. You can find those on my artstation: https://www.artstation.com/anartaccount :smile: Any feedback or constructive criticism is always welcome of course! I got a lot of inspiration from my favorite artists for this environment. One of the…
YES! It's done :D. First off all *Speech time* I want to thank everyone who followed along and watched the environment come to life. And the people who gave me amazing feedback! Without comments, It wouldn't look as good as it does now. Software used: -Zbrush -Substance Designer and Painter -Speedtree -Unreal -(And a tiny…
Decided to transform this thread into one big tread for this environment I'm making instead of updating smaller ones for each 'milestone' or big asset. Also because I would've had tons of treads at once... So to add to this thread is a ground material I made for the valley :smile:
Your rocks seem to have a lot of baking errors happening. You might try showing off your bake first just to see if it's happening on the baking or texturing side of things. Beyond that, you could use some rest area in your rocks. The sculpts are good but your textures are very noisy. That's going to make your environment…
Very very cool. Infact it's so cool I don't know how you could improve it even further. (maybe adding a bit moss-like vegetation on the texture to help it blend with the environment) tho I'd very much love to know how you nailed the basic shape so well. DId you sculpt it from a single sphere or did you build it with…
I think that's a good start but I think your balance of forms aren't quite as visually pleasing as they should be. Your large forms which are effectively the rocks that comprise the walls are VERY uniform. You should consider ways where you can break up the forms and add variations that have a lot more detail and less…