3_Modeling of Mini One First car Hi 3DModelers, Yesterday, I continued by catching on with my car. I continued by connecting the door with the front wheel’s loop by following the characteristic curvature. Then, I connected the headlight’s loop with these new polygons by using Extruding and Bridge tools. The…
Hi 3DModelers, This is my second post about my personal projects in 3D. In that occasion, I am going to show you the process of Mini One First car’s modeling in Maya, and then I will texture it in Substance Painter. My challenge is to model for 15 days as a maximum date. So I am going to begin with it. 1_References of car…
3_Modeling of Mini One First car Hi 3DModelers, Today I come back with other kind of modeling in my car. The next mesh I modeled was the tire. First of all, I analyzed the tire I wanted to model, and I found out the amount of modules. There were 90 modules in this type of tire, so I had to model one of them. When I am…
serdialCGI said "Finally I hope that my car likes you, and the last thing I show you is short gif with the process of texturing stage and the look development of Mini One First’s car." It does, very nice :) One of the best automotive high flow walkthroughs I've seen that not only deserves resurrection but recognition as…
3_Modeling of Mini One First car Hi 3DModelers, Today, I come back to show you a new progress in my car. So the last part was the little lower front headlight. I began by creating the main loop of this round headlight by means of a cylinder of 18 sides, and I rotated and cut it in order to define its position and rotation.…