4_Modeling of Mini One First car HighPoly model Hi 3DModelers, Today I write a new post about my work in progress of my car. I have been a little bit busy for two weeks as another order of my 3D teachers for a Final Master Videogame’s Project. Now I show you the simple process of HighPoly model to bake it then. During…
5_Mapping UV of Mini One First car Hi 3DModelers, In this post I show you the mapping UV of this car. This process was easier and faster than the modeling stage. My mapping workflow is to begin by applying a Planar mapping to all the pieces, and then I cut each edge to prepare the uv shells in order to unfold them…
3_Modeling of Mini One First car Hi 3DModelers, Yesterday, I continued by catching on with my car. I continued by connecting the door with the front wheel’s loop by following the characteristic curvature. Then, I connected the headlight’s loop with these new polygons by using Extruding and Bridge tools. The…
6_Baking of Mini One First car Hi 3DModelers, Today I come back to show you the result of baking from Highpoly to Lowpoly model by getting normal and ambient occlusion map in Substance Painter. An important thing was to delete the repeated pieces in order to avoid error and warnings in Substance. Also I baked in different…
Hi 3DModelers, This is my second post about my personal projects in 3D. In that occasion, I am going to show you the process of Mini One First car’s modeling in Maya, and then I will texture it in Substance Painter. My challenge is to model for 15 days as a maximum date. So I am going to begin with it. 1_References of car…
3_Modeling of Mini One First car Hi 3DModelers, Today, I come back to show you a new progress in my car. So the last part was the little lower front headlight. I began by creating the main loop of this round headlight by means of a cylinder of 18 sides, and I rotated and cut it in order to define its position and rotation.…
3_Modeling of Mini One First car Hi 3DModelers, I am back to show you more things about my car. So I continued by creating the dashboard. I began by extruding the border edge of the bonnet, and then I made this shape by extruding the edges. Finally, the dashboard had three sloped gaps, and I modeled them by using Booleans…
3_Modeling of Mini One First car Hi 3DModelers, Today I come back with other kind of modeling in my car. The next mesh I modeled was the tire. First of all, I analyzed the tire I wanted to model, and I found out the amount of modules. There were 90 modules in this type of tire, so I had to model one of them. When I am…