3_Modeling
of Mini One First car Hi
3DModelers, Yesterday, I continued by catching on with my car. I continued by connecting the
door with the front wheel’s loop by following the characteristic curvature.
Then, I connected the headlight’s loop with these new polygons by using
Extruding and Bridge tools. The…
Hi
3DModelers, This is my
second post about my personal projects in 3D. In that occasion, I am going to
show you the process of Mini One First car’s modeling in Maya, and then I will
texture it in Substance Painter. My challenge is to model for 15 days as a maximum
date. So I am going to begin with it. 1_References
of car…
3_Modeling
of Mini One First car Hi
3DModelers, I am back
to show you more things about my car. So I continued by creating the dashboard.
I began by extruding the border edge of the bonnet, and then I made this shape
by extruding the edges. Finally, the dashboard had three sloped gaps, and I
modeled them by using Booleans…
3_Modeling
of Mini One First car Hi
3DModelers, Today, I
come back to show you a new progress in my car. So the last part was the little
lower front headlight. I began by creating the main loop of this round
headlight by means of a cylinder of 18 sides, and I rotated and cut it in order
to define its position and rotation.…
3_Modeling
of Mini One First car Hi
3DModelers, Today I
come back with other kind of modeling in my car. The next
mesh I modeled was the tire. First of all, I analyzed the tire I wanted to
model, and I found out the amount of modules. There were 90 modules in this
type of tire, so I had to model one of them. When I am…
4_Modeling
of Mini One First car HighPoly model Hi
3DModelers, Today I
write a new post about my work in progress of my car. I have been a little bit
busy for two weeks as another order of my 3D teachers for a Final Master
Videogame’s Project. Now I show you the simple process of HighPoly model to
bake it then. During…
5_Mapping
UV of Mini One First car Hi
3DModelers, In this
post I show you the mapping UV of this car. This process was easier and faster
than the modeling stage. My mapping workflow is to begin by applying a Planar
mapping to all the pieces, and then I cut each edge to prepare the uv shells in
order to unfold them…
6_Baking of
Mini One First car Hi
3DModelers, Today I
come back to show you the result of baking from Highpoly to Lowpoly model by
getting normal and ambient occlusion map in Substance Painter. An
important thing was to delete the repeated pieces in order to avoid error and
warnings in Substance. Also I baked in different…