Depends on how you want to use it, for example to test if the current modifier is only used on one object in scene, you could test if (refs.dependentNodes (modPanel.getCurrentObject())).count == 1
Thank you Swordslayar! it helps. And maybe you could help me with this tricky part. It's not clear for me in maxscript. Image under explains a bit. So i have instanced objects. But want to make referenced modifier - to be like instance. and remove reference from current object. So i was trying this: ( MyMod = copy…