Is it possible to have separate UV maps for a merged object? That is the question. Can I have one object but separate uv maps for different polygon groups without the UV maps overlapping? Thank you.
I did this for a Postbox prop recently. They started off as separate objects (i.e paint, metal doors, plastic stand), I unwrapped them seperately, then I attached them all together. It appeared to work since when I imported it into substance painter, the seperate UV maps were preserved but it was all one mesh. I did use…
Yep. You can have multiple materials assigned to one object and the UVs can be whatever they need to be to support that material. Of course it depends which apps and what render engine you are using that will determine just how you go about that.