Probably because he(like a lot of us that have been unwrapping for years) used Headus UVL because years ago it could do things that none of the 3D packages we used could do. It's part of his workflow. Old habits and all that. I stopped using Headus a while back because Max's unwrap tools can do it all for me now. I don't…
@renderhjs Good old UVL, eh? All that power wrapped up in a C64 UI. :) I used UVL myself for years with a Max bridge script. Gradually Max's UV tools got to the point when I didn't need it any more. That hotkey workflow was something else though. Interestingly, Unfold3D has been re-released as V10 after a beta and it…
the tools in maya 2018 are pretty good - the Unfold3d stuff is especially handy and it's nice being able to uv multiple objects seamlessly. Unfortunately because maya is utterly shit at handling polygon data you still wreck you unwrap if you breathe in the wrong direction. Max has better seam based flattening, it's…