Greetings, people of Q2PPM! Here are my new skins for Quake 2! Wait... what year is it? Oh yes! Happy 20th, Polycount! XD All joking aside, I have been going through Sam Nielson's course "Fundamentals of Lighting" on Schoolism. I've also been looking for a way to apply the information to hand-painted textures. I figured…
Thanks, Maxence! :) For the next piece I want to tackle something a bit more complex, so I'll be making a character. I decided to make my own version of Uriel from Quake 3: Arena. The main reason I picked this character is to practice with monster skin, something I've never been particularly good at. The second reason is…
Thanks guys! I will definitely be making more of these. And not just Quake 2 items, because I need to practice non-sci-fi materials as well, LOL. XD Here's the next prop, the quad damage. I had fun figuring out the heavily rusted nails. I've never been particularly good at making heavily textured surfaces, all of my…