fairly straight forward. Can the 3D plants from megascans be made to work with the wind actor in ue4? Can I somehow import them into SpeedTree and then export to ue4 with wind data?
Hey there ! :) I haven't had the time to play with SpeedTree yet so not sure if that's doable. Megascans wind data is stored inside the objets vertex colors (there's a Red to Green gradient that defines the intensity of the wind iirc) so if you SpeedTree can take that information into account when importing the asset it…