Probably the question you animators get asked a lot, but! Many years ago when I got started with 3d I did it because I wanted to be an animator, and I made it through a couple of tutorials, got known with the toolset 3dsmax was able to provide. Then I wanted models to actually animate and went too deep into modelling. And…
Zero. You don't need to learn any rigging to get started with animation. It's good to eventually know some rigging, but if you want to be an animator it's more important to learn to animate. Like you said, there are plenty of free rigs to use. Animation takes a long time to learn and get good at. I would recommend solely…
you should look into cat for 3d max. it was made by animator began as a plugin. 3d max owns it now. comes with 3d max. you can rig any model in 5 minutes regardless of how unorthodox the model is. sculpting programs allow someone that cant model a box to make anything they want. cat did the same for rigging and animation.…
depends on what you mean by "rigging" You should know how to build a skeleton and skin weighting. you don't have to know how to build a full featured animation control rig, but having basic knowledge of the standard types of constraints is very useful. If you just want to animate there are plenty of free and low cost rigs…
Piggy backing off what @Hito said, If you want to make your own rigs but not have to delve into advanced techniques I cannot recommend Rapid Rig Modular enough. It has amazing built in features, if you can find a model online you can rig it up with Rapid Rig. Human, creature or even some basic/moderate machines. All of…