Yes this is possible, you may need to enable "bake animations" or something similar from the FBX export dialog. Make sure you're exporting any dependent objects as well, for instance if you have some sort of rig that the camera is attached to, export the whole thing rather than just the camera. If you have a very complex…
Hey all, I have been trying to import an animated camera into toolbag but having no luck so far, was wondering if this is doable, and if someone has a work flow/ solution for getting a camera in from Max/Maya. So far i have tried exporting an animated character+ scene assets+camera as an FBX, whilst checking the export…
thanks for the reply, looking back at it i realised i was using a 'phys camera' rather than a 'free camera' in Max. seems as though toolbag dosent like the phys camera, possibly due to its properties in terms of FOV etc being different. All seems good now though, thanks for the help!