Hi everyone! I've been trying to use this plug in "G Fur" for Unreal engine 4 ( http://gim.studio/gfur-user-manual/ ) and already ran into small troubles for creating splines here : http://polycount.com/discussion/201035/extruding-splines-along-vertex#latest But it looks like i still got troubles... I would like to use the…
Yeah of course!! :p just trying to give hints for people wanting to use that plug in; the main advantage over classical plane fur is the physic simulation; here i needed it because we are trying to produce a VR games where those kind of details count a lot, but definitely for most cases classical fur created with alpha…
Hi there! I never heard of that before, i will definitely take a look because i was kinda worried about performances of that plug in :s but i guess Nvidia hairworks can't run on playstation, but just in case i ll check that! Thanks for the tip!
You can also investigate Nvidia hairworks. It works in a fairly similar with physics simulations and hair tuning in the engine for performance. Getting integrated into unreal is a bit cumbersome (get a custom build of unreal from the nvidia git repository) but it is fantastic once you get it up and running, both in…
Hello there!! I thought i was rid of every problems, but after playing kinda a lot here are my constatations / news problems : -Definitely, Maya isn't a viable choice for now. Even if you succeed to create the curves they won't be recognized by the plug-in, so better go on 3dsMax and create it using the Hair and Fur.…
Hi there!! I took a look at your suggestion but couldn't have any good result, but i downloaded 3dsMax2018 and worked from there and it looks like everything is working well again!! Hope this can help people being stuck as i was, most of the times solutions are so simple you don't think about it first, thanks for taking…
Or could it. Im also kind of curious. I see no reason for why not. Or is it amd hardware? I have a little bit of experience with it, but its very little. Performance wise its better than the shell method like this plugin. And yeah it has nice editing options. But... For some reason It cannot work together with another…
well i don't think downloading another expensive piece of software is really a solution for most people out there. this is how fur is done elsewhere (model from final fantasy XV):
seems like the splines do not make it across to unreal in a format the plugin can work with. i'm familiar with the term spline from max - doesn't maya just call them curves across the board? might be a hint in there that the plugin was originally written with max output in mind. i'd look into conversion of curves into…