Hello! I am currently working with G Fur plug in for UE4, and need to make Spline guide to chose the direction of the fur. ( http://gim.studio/gfur-user-manual/#1511115919194-c6e95b4a-d9a0 ) On Maya, all the hair plugin i know cannot create guides (converted later in splines) from the vertices, and i'm forced to use…
use xgen If you make a curve, select the verts on your animal and run this (nasty mel I googled cos I couldn't be bothered to write any python at this time of day) it'll distribute the curves at each vert. (curve1 being the name of the curve) . You'll want a better script as this doesn't appear to take into account mesh…