This will be the artist devlog for a turn-based action strategy PC game scheduled to launch early access around September/November 2018. The game has been in development for more than a year by a sole programmer/developer and is in a fully playable state (some bugs crawling around, of course), but it lacks 3d assets that…
Winter outfit. This one is lambskin, but there will be a wool alternative as well. Fur cards are placeholders for testing right now. Side note: combat system is getting a major reworking and the prototype is pretty damn intense even with only part of the systems in place. Very tactical turn-based game play. I'm not really…
Ok, got the environment assets dialed in to a level so that, for lower quality settings, we won't have to use billboards so aggressively. I also changed the looks a bit. I think autumn will be a nice fit with our theme. Both pleasing to the eye but also a foggy, damp, and somewhat gloomy connotation. Just going to do two…
Notes about a modular workflow: Seen here is two minor variations on the same texture. As I work on texturing each character, I keep very meticulous layers inside Substance Painter, and I separate channels completely. For instance, the redness in the second image is a separate layer sitting on top of the splotchy yellow…