how to prepare a character fortexturing and animationThank you in advance! :)I know how to make a high poly modeland low poly model.(my work is only modeling,retopology,uv's and texturing the character.)Questions:1.high poly model done.So, what do I do next?2. I read that you close your eyesusing blendshapes what should I…
1. you do your retopo or model your low 2. open it slightly 3. not sure what you mean 4. use them to bake, after that you can blend to your initial state again 5. unwrap it with the blendshapes on to give your eyelids some space. if you unwrao them fully open you'll get mean stretching when closing them