Hi, apologies if this question has been answered before but I coulnd't find any definitive answers. When Animating a rigged character for game engines, are they animated using a single scene and the keyframes are sliced into seperate animations or are they all animated in seperate scenes once the character is rigged? For…
It's better to have one Max/Maya file per animation and use Referencing to the rig. If you create all your animations in one file it creates a few problems. * If you have multiple animators you get a bottleneck because only one animator can work at a time. * Some games I've worked on the characters can have hundreds of…