Hello ! I've created a rig for a hand and linked some parameters to an attribute holder using custom attributes. Now I wanted to instanciate the modifier on every control object so anytime I select a control object the properties show up in the modifier panel. This is working great but there's a drawback I didn't…
Thank you monster. I can see some transform keys, but that's not working. The problem is that for some reason the keys want to stay in the custom attributes of the attribute holder modifier. Here you can see, I have wired only Y_Rotation and Z_Rotation on my control object: This is a 2way wire. I wonder if this is why…