what you got there is a classic case of what i call an "O-face" in your unwrap. your eyes and mouth fell too automatically relaxed. the first thing i would do is close the eyes slightly to gain more space on the eyelids. max has a fantastic feature to handle things like that. temporary welding of unconnected points. you…
@Neox yes, 100% mate. Real-time character work doesn't have the luxury of UDIM texturing, but with next-gen assets you can afford to have the face on its own texture sheet. NPCs and background characters aren't going to matter as much as seams/mipping will be unnoticeable for the most part. @thomasp As for the benefits of…