Hey guys, Been having this issue since I switched to Max 2018 and have kind of lived with it but its starting to become a bit of a pain. I have added some gifs below to show what is happening but pretty much when I make a copy of an object or switch selection mode say from vertex to edge the UV lag up for a second.…
Yeah, same here, it's so annoying. Some other threads that have talked about this: http://polycount.com/discussion/190558/3ds-max-2018-sluggish-ui-and-uv-editor https://forums.autodesk.com/t5/3ds-max-forum/very-slow-menus-in-max-2018/td-p/7096480 A lot of people have experienced a better performance by tweaking the Power…
Thanks guys will have a look at those, not had any luck with power managment etc so far though. My specs are GTX 970, 16GB RAM, i5 4670K, Windows 10 up to date.
You can run these in the listender: * gc() Runs a garbage-collection routine * freescenebitmaps() Frees up the memory allocated to bitmaps * clearundobuffer() Clears the Undo/Redo buffer. Be very sure the scene is as you want it before you invoke this function Max tends to collect a lot of shit the longer it runs in a…