Total noob here. I recently started 3d modelling and I love it. Its freaking amazing. My goal will be to get as close as possible to proffesional level stuff. I will post WIP and what i learned through each step. All feedback is more than welcome, especially on my Notes (since I could have gotten the wrong idea and i dont…
second model. The water sculptur/artisan. WIP What I learned: I need to learn UV and normal mapping. Notes: Much cleaner shapes. Extracting 0 thickness objects into remesher and the topology brush create clean low polygon bases. Really happy about buckle and swirley cloth concept. Lowest sub level and poly view. Game res?…