@melviso Not in a few years, mate. I used to use Flatiron plugin. Just wondered if you've thought about using Unreal Studio + Datasmith? Seems like it would be the perfect solution for you(Arch-Vis) Datasmith is still beta, but it's basically a one-click Vray/Corona entire scene to UE4(Unreal Studio) Also, check out this…
@musashidan Thanks for the suggestion. If its okay, I have some questions: What of tiling textures? Since it bakes everything to the diffuse with shadows and gi to one map. Does that mean I have to use very high res textures? It would be cool if one can bake out the shadows and GI separately and combine them with diffuse…
No I'm saying, without a lightmass bake, you won't have reflections from the reflection captures. Only static and stationary lights makes reflections, in their baked state. You could work around by using externally captured environment maps, or by capturing them with hand inside unreal (using the scene capture cube actor)…
@PixelMasher I have experimented with ue4 for archviz with the tremendous help with questions from some awesome people here. Thanks for the links. https://vimeo.com/221841457 https://vimeo.com/248089293 U can check out this guys's work: https://www.youtube.com/watch?v=UwEuSxAEXPA If I am correct, he is the one who sparked…
I haven't tried it with a heavy scene yet. The fps seems okay for the simple scenes I have experimented with. I think the higher your graphics card is the better. It is already the envy of other 3d programs. Recently, they added hair support: https://www.youtube.com/watch?v=PzgQiiQCTMo…
@melviso ah ok totally makes sense, I was assuming you were making game art stuff. I totally agree realtime archvis is gonna be massive in the coming years. here are a couple dope videos you can use for a good benchmark. I remember seeing some dude who was making paid tutorials for this stuff in unreal and they looked…
Thanks for the link. That was very helpful. Studying them atm. I am an architectural visualizer and I am interested in tech that will enable rendering that is efficient and faster. Right now the archviz field is looking at using realtime tech due to some of the shortfalls and expensive cost of offline renderers especially…
It does use "light probes", when you use the legacy indirect lighting method for movable objects. I think its called indirect light cache. The information is still stored through a lightmass bake though, and it is not dynamic in any meaning. This is replaced by volumetric lightmaps now.…