How can I link an object (that should not deform) to a mesh with a morph modifier? So that when I morph the mesh to another position the object follows. I do not want to use skin wrap since this is for non-deformable objects like for example props as opposed to deformable clothes. I tried attachment constraint but it does…
I forgot to mention that it's not rigging for animation, only posing purposes. So tweaking every object that I need to attach takes too long for my purpose. I am using a morph for the proxy mesh and thought there might be an easy method to link objects that do not need deformation and only transformation.
@Swordslayer Attachment constraint does not really work for me, the objects get positioned somewhere else. What about this: https://youtu.be/QSzWg7aF5Zw?t=410 And this script (but it does not work for me, and also it needs a skin modifier) I would like the same but without the skin modifier…