Well ive checked and after renaming a few files so the mel can find them Ive gotten a bit further. Currently its now failing on D:/Autodesk/Maya2017/scripts/startup/autoLoadPlugin.mel line 32: initializePlugin function failed (RoadkillPro2017_x64) Im not really sure where to go from here, but will do some digging. EDIT:…
Did you also install the MEL? (I'm not sure where it should go) https://github.com/Swannotron/RoadkillProfessional/tree/master/MEL_script Edit: Oh it says in the instructions from that pullin-shapes website that it should go into a folder like "C:\Users\your_user_name\Documents\maya\2017-x64\scripts"
I am running it in 2017 as there's a few areas in the code that points to it needing to be that. Even changing those lines to point to 2018 will throw up an error, so itll be coded in somewhere else aswell I think. Does the mel need to be added if its a Plugin file? From what I can see a lot of plugins just exist as MLL's…
Loading it into VS it looks like its all been set up already to be built. By changing dependencies I meant that some of the external lib files its pointing to seem to have different names for Maya 2017/18 and it wouldnt compile without pointing these to the correct files. I also had to change the target so that itd be…
Hello all! I had a quick question regarding the Pro version of Roadkill. I love using it at work to do UV's as it has one of the best unfold/straighten operations ive used so far. What I was wondering is whether anyone knows where it lives as a mll file for Windows 64 these days? Ive found what looks like the code on…