Hello all!
I had a quick question regarding the Pro version of Roadkill.
I love using it at work to do UV's as it has one of the best unfold/straighten operations ive used so far.
What I was wondering is whether anyone knows where it lives as a mll file for Windows 64 these days?
Ive found what looks like the code on Github but as far as compiling it to work correctly for Windows 64 Maya 2017/18 goes....thats far beyond my skill level with code/script.
https://github.com/Swannotron/RoadkillProfessionalI have tried the "free" version but they are in no way comparable. The free version is standalone and based on a very old UV mapping system taken from blender. Whereas the pro version is fully integrated inside maya and has much more useful tools.
If anyone can help this would be amazing as its been driving me nuts for the past few days.
I reached out to the devs aswell to see if they could assist but havent heard back.
Thanks all!
Replies
http://www.pullin-shapes.co.uk/page6.htm
That version and the pro version im looking for may aswell be named different things as they are almost completely different programmes.
Ive had a go at compiling it myself and managed to get a plugin built.
But loading it into maya it throws up a "cannot find procedure error".
I had to alter some of the library dependency names in Visual Studio because I think Maya had renamed them. And I also had to change it to compile in VS2017 instead of VS2015. So im not sure which of the things ive done has ruined it. Apart from me changing those things it looked like the settings were already in place.
It appears to use Maya SDK \ devkit v2013.5, but maybe that's what you meant about changing dependencies?
https://github.com/Swannotron/RoadkillProfessional/blob/master/flipUVCmd.vcxproj#L17
By changing dependencies I meant that some of the external lib files its pointing to seem to have different names for Maya 2017/18 and it wouldnt compile without pointing these to the correct files.
I also had to change the target so that itd be compiled in VS2017 as opposed to 2015 (I cannot get 2015).
As mentioned it does compile successfully as an MLL but bringing it into maya using the ENV file just causes it to run into that error. "Cannot find procedue RoadkillPro Menu".
At this point I'm a bit stuck as I've never compiled anything before and code/script is really not my forte.
https://github.com/Swannotron/RoadkillProfessional/tree/master/MEL_script
Edit: Oh it says in the instructions from that pullin-shapes website that it should go into a folder like "C:\Users\your_user_name\Documents\maya\2017-x64\scripts"
https://github.com/Swannotron/RoadkillProfessional/blob/master/MEL_script/RoadkillProInit.mel#L666
Does the mel need to be added if its a Plugin file?
From what I can see a lot of plugins just exist as MLL's (Windows) or SO's (Linux).
I can try putting it in the script folder this evening and see if that helps as maybe the function the MLL is looking for lives in the mel but that strikes me as odd.
https://github.com/Swannotron/RoadkillProfessional/search?q=roadkillpromenu&type=
I'll drop the MEL in this evening and see if that will fix the issue.
The operator in Roadkill Pro which is actually vastly superior to a lot of the UV tools i've used. UV layout/Ninja UV/UV master etc. Granted you could get the same results with these other tools but it'd take much more time.
I love that software.
That Unfold3D looks pretty great! Though sadly I cant currently drop 150 EUR on software. I'll try the evaluation version and keep note of it, although it not being integrated into maya may prove to be a dealbreaker.
Currently its now failing on /Autodesk/Maya2017/scripts/startup/autoLoadPlugin.mel line 32: initializePlugin function failed (RoadkillPro2017_x64)
Im not really sure where to go from here, but will do some digging.
EDIT: After restarting, I load the Plugin from the manager and it gives a "waitCursor stack empty" warning. If I load the plugin after running the Roadkill Mel script then it loads in the UI for roadkill.
HOWEVER, the pack functions seem to work but whenever I run the geometric/organic unwrap function it hard crashes maya to desktop. Not sure whats going on.