I am running it in 2017 as there's a few areas in the code that points to it needing to be that. Even changing those lines to point to 2018 will throw up an error, so itll be coded in somewhere else aswell I think. Does the mel need to be added if its a Plugin file? From what I can see a lot of plugins just exist as MLL's…
Hello all! I had a quick question regarding the Pro version of Roadkill. I love using it at work to do UV's as it has one of the best unfold/straighten operations ive used so far. What I was wondering is whether anyone knows where it lives as a mll file for Windows 64 these days? Ive found what looks like the code on…
Also, it seems to be hard coded to run on Maya 2017 only: https://github.com/Swannotron/RoadkillProfessional/blob/master/MEL_script/RoadkillProInit.mel#L666
Loading it into VS it looks like its all been set up already to be built. By changing dependencies I meant that some of the external lib files its pointing to seem to have different names for Maya 2017/18 and it wouldnt compile without pointing these to the correct files. I also had to change the target so that itd be…
Right, thats good to know as thats exactly the error that comes up is that it cant find that procedure. I'll drop the MEL in this evening and see if that will fix the issue.