So I have a house built from modular pieces. I have a wood plank texture that I want to apply to all of these modular pieces. The issue is, the wood texture doesn't match up correctly from piece to piece. I have tried aligning all the UVs for each of these modular pieces by snapping them to each other, but the texture…
Sorry, thought there was maybe a general workflow for this. I’m using Maya and UE4. just wondering if there’s a technique for not getting any seams whatsoever between all of your modular pieces that connect together? Assuming there’s maybe just some vertex blending where the seam is where the modular pieces meet?
Yep, it's hard to diagnose without knowing and seeing more. it could be a shading/smoothing issue on the geometry level, it could be a baking issue, it could be the shader or some of the material maps, it could be the UVs. The first step would be to make sure the geometry is seamless, so turn off textures and make sure…