Pipe a noise map into the triplanar node and then pipe that into the custom grunge bit of a mask generator. That will give you a "seamless" grunge. Don't pipe anything that's baked to your UVs into a triplanar node because then it won't match your uvs anymore
Hi guys! (See the last line for a summary for the whole post) So I came across SP's tri planar projection and wanted to do the same in SD. I looked it up as to how it works and it doesn't seem to work at all for me. I'm pretty sure I'm doing everything right. I've UV unwrapped the mesh in blender. (SD changes all of my…