Hi guys! (See the last line for a summary for the whole post) So I came across SP's tri planar projection and wanted to do the same in SD. I looked it up as to how it works and it doesn't seem to work at all for me. I'm pretty sure I'm doing everything right. I've UV unwrapped the mesh in blender. (SD changes all of my…
Pipe a noise map into the triplanar node and then pipe that into the custom grunge bit of a mask generator. That will give you a "seamless" grunge. Don't pipe anything that's baked to your UVs into a triplanar node because then it won't match your uvs anymore
Huh, weird that it's working almost perfectly now. I"m still getting some blurriness around my edges but this is such an improvement! I'm sure my UV's are having relatively the same texel density, if that is even a thing one should aim for when baking for position and world normals. Thanks a lot man.