Hey guys, Trying to get my skills in 3ds Max and Maya up to next level with custom hotkeys and scripts. My conflict though is that I'm really unsure how this is handled at work. I heard you kinda have to fight for being authorized to get paid scripts? I feel like in can do well enough in Maya without scripts. However, is…
imo I think scripts are fine as long as it doesnt interfere with the studio pipeline. As in the End result is not dependent on the plugin or script. Meaning another artist can open and look at your work without extra script on plugin to be installed.
I'd think it largely depends on the studio you work in. Often studios might have a lot of tools and scripts of their own, and in some cases some scripts/hotkeys might conflict with them. But at least at Remedy we are pretty free to use any custom setups and getting a paid script is relatively simple, as they usually don't…
I don't know much about the garme industry as this has always been a hobby for me, but I do understand companies. The language they speak is profit; If you can make a case that they'll save money by investing in scripts for you, they will if they can.
It depends where you're at. A lot of places will be pretty rigid because they don't want to support loads of third party tools or risk shitty Internet scripts breaking the internal toolset. Other places don't care. Personally I sit somewhere in the middle. I'd much rather write tools internally but realistically we can't…
in response to your original question - i've used 3ds max for about 15 years as my primary 3d app and in that time never installed a single payware script/plugin. i recall even rejecting polyboost when it was offered amongst the team since i did not want to drown in a sea of special case rarely used buttons. maybe i just…