Guys, I've been using Maya 2017 for a while and have always used a simple MEL script that moved my object to the origin, froze transform and then launch export selected so that I could export it to engine, but here at work I'm using Maya LT 2018 and for some reason export selected doesn't work. I can't find any…
Yes, that fixed it. Thanks. I tried exportselection earlier, but I didn't use camel case lol. Also thanks for the echa all commands suggestions, usually i pick up commands from the script editor, but from Maya 2018 instead of a simple 'ExportSelection();', it now says- file -force -options "v=0;" -typ "FBX export" -es…
exportselected() isn't a command, it looks like it's a global procedure. You might have a script in your preferences or startup that this is referencing.