Hello! I baked some textures down in Toolbag and it looks fine until I reimport the same texture. I get this weird baking error down the middle: The UV's are mirrored. Edge padding doesn't fix this. The error goes away with object space checked in Marmoset. I did work on this in Substance Painter. However, I get the same…
@FrellingHazmot, Its a mismatch of tangent basis, it was probably baked with marmoset tangent space and when you imported it was using other tangent space to display. When baking is better to make sure that the program that you will bake the normal, and the one that will display use the same tangent space basis, so you…