Thread name and top inspired by @kristof, http://polycount.com/discussion/199692/kristofs-stylized-substance-designer-material-practices#latest hope he doesn't mind but I'm on a very similar journey at the moment as I start to up my stylized skillset in Substance. Hopefully can inspire each other. I think we have different…
Sure bro, no problem :D So if I understand correctly, the top image shows only the base color texture. In that case, it has unusually a lot of shading and hack with the colors, which isn't that practical in pbr, at least in case of more realistic representation of materials, but my ones also have a lot of hack in the…