Hey guys! I'm currently working on an environment that is set under the ground in a catacomb/cellar. I want to make roots come down from the cieling and cling to the walls and pillars in the room. I'm looking for a way to avoid modelling every single root in Maya and placing them on the exact correct spot in Unreal…
Thanks for the tips! I'm gonna look into those things. I don't want to buy things from the marketplace for this project, I'm buildning a scene for my portfolio :) I've been tinkering with some set scale nodes thanks to my friend that knows more about blueprints than me but even with the simplest changes errors occur,…