Hi everyone, I am very new in maya animation and can't figure out what to do in this case. My pelvis bone has some rotation( y-90 z-180 for proper export to the game engine) but obviously this is causing pelvis wobbling between key poses instead of expected result. Is there an easy way to get around this problem?
It sounds like the joint or an object controlling the joint is encountering "gimbal lock", the bane of animators and riggers. What is gimbal lock? https://www.youtube.com/watch?v=N5PDboNJwks You can visualize gimbal on your object in Maya by selecting the rotate tool, holding ctrl-shift, right click and pick Gimbal. As you…