What? Thats what I call unfunded assertions... I started with Maya, moved to Softimage XSI, then switched to Modo for many years, then to Blender with 2.8, and with 46 I now use Blender almost exclusively.
Blender is an obvious choice IMO. You can use it in any pipeline. Learn how to create and apply materials in 3d Max and Maya on an imported mesh if your pipeline requires specific package but for modeling you still could use Blender anywhere, in any company. Geometry nodes advanced Blender way ahead of 3d max recently. Max…
Absolutely depends what you need. @PolyHertz gave you the truth. Are you a 3d art student and will you try to get a seat in the industry go with max or maya. So if you ask max or maya, dont waste time with asking just make same thing in both and see. When you improved your skills, a studio can provide you those softwares…
From what I see folks who are under 30 all know Blender at quite good level, better than Max or Maya they had to study in unis. 30-45 just tried it few times and hated it, over 45 never tried. So it's just matter of time. Just inevitable.
Hello, I am completely new in 3d-modeling software, could someone explain what 3d-modeling software should I start to learn? However, I read some forums and found that: - Maya is bad for 3d-modeling, but ideal for animation; - many people dislike Blender for no particular reason; - Modo is the best 3d-modeling software,…
My experience is way more humble, just 5 studios I worked at and few more which I visited for interviews, talk about outsource, meet friends etc and was told or saw what they are using for modeling/animation. Though all had max as default. One had in-house exporters for max, maya, XSI and lightwave with most guys using…
Pretty much all the main packages have similar modeling tool kits these days. The key to 'which is best to model in?' is the one which you have so finely tuned with scripts/macros/hotkeys/quad-pie menus, and have been using so long and frequently that you know it inside out. I'm a long-term 3dsMax/Zbrush user and as I have…
Depends, do you want to do it professionally (as in to make money) or just for fun? What kind of 3D art do you want to make? If you just want to do it for fun then there's no reason to spend tons of money, Blender can take care of most of the things you'd want to do in 3D, and free versions of game engines (UE4/Unity) +…
This has not been my experience at all (anecdotal obviously) Every studio I've worked at used Maya as their primary DCC and almost everyone I've interviewed came from a studio that used Maya as their primary DCC. Other apps have been used for specific tasks but the core tool has always been Maya percentage wise it's…
Hi, the softwares that you should learn depends on your ultimate goal, you said that you want to make money but you didn't say how ( freelance ? asset store ? classical full time job ? etc. ) so i'll give you a general overview to start out. First of all the most important thing is to define your specialization, you said…