Yep. Surprised it took this many years for Pixologic to incorporate the Sculptris tech into ZBrush after they bought it, but I'm glad it's finally in there. Dynamesh is great, but Sculptis approach to dynamic tessellation was always just a lot more fun to work with :)
re zbrush in a production pipeline, hmm naughty dog seem to manage fine:) pixologic are pretty cool i think , free updates for all. I am not a total fanboy, just think some of the criticism here is a bit much really. lots of easy workarounds for problems in zbrush onionhead_o re flipping the mesh which has sub d levels,…
Yes, it is. So are Max and Maya, yet that does not stop people from criticizing those packages to no end. The main difference is ZBrush charges you once and you get updates for free, where as you continue to pay for updates with Maya and Max. People are less forgiving of the faults of Max and Maya because they are…
Substance Painter has recently undergone a much needed UI revamp and a cleaning/refining of the code base. While it's not the sexiest release ever, from a feature oriented point of view, that kind of professional, production oriented maintenance is much appreciated and something I wish Pixologic would undertake. Maya,…
@Aabel Good Points. It may be integrated into pipelines but it does feel as if they are moving towards 3D printing rather then production pipeline work and it is this space that Autodesk could fill with Mudbox. I personally use 3D Coat along with a slightly older version of Mudbox, the two can work good together. I've…
Sure Zbrush has been releasing awesome new tools consistently. Im not trying to undermine the great new tools they brought this release, in fact i might even grab a copy. - flipping the mesh which has sub d levels, try deleting lower levels, flip it then reconstruct subd's, only take a few secs Sure you can do that, But…
I'm not sure I would call it a toy but I get what you are saying. My key frustration with ZBrush is how much it lives in it's own little world and the design behind the tools rarely seems to consider steps beyond just making the geometry. Sure it does a pretty good job at executing artist intent, as long as what you are…
Haha - the zBrush UI. As I am not using zBrush on a daily basis, I wish they would at least: 1. Option to see all tools listed in alphabetical order 2. Option to hit first letter of searched item and it will jump to all named with this letter (like max modifier stack) 3. Option to enter searching word and it function will…