i took your advice and studied the materials, this is the updated version, still a heavy work in progress but i feel the materials are much more realistic now, any thoughts? please ignore the generated edge wear it was just to test how materials looked with edge wear and how the metal looks coming though
Don't guess. Find out what these materials really are. Shouldn't be too hard if you summon the power of the internet. I can help get you started. The "black material" that AR-15's commonly are composed of is stamped steel with a "blued" finish. It is a type of finish that rust-proofs the metal. This finish can wear off and…
i just started work on a weapon, one the texturing side of things i dont really know how to go about it, whilst looking at gun reference there is some guns like the Ak 47 and M4 which are metal and have that nice roughness to it and then there is weapons like the scar which look like plastic, for this weapon im trying to…
started to work on fixing the issues you addressed, is this heading in the right direction? im hoping all the decals will break up the boring flat areas of colour but at the moment i just want to try and nail the main materials
I think that is metal but it isn't very reflective and that lack of roughness/reactivity is hurting an area that could contribute a lot to the weapon. If it's another material type then I'm not sure what it is, or how to help it. https://enricot.artstation.com/projects/qPaey Check out the shiny areas and how they're broken…
There's some big improvements here. I like your materials in that each piece is interesting in its own right. One thing you can work on is blending pieces together better, as right now it looks like you took separate models and stuck them together. You'd be amazed of how much you can add to a piece just by blending pieces…
gun materials actually do tend to have a bunch of high frequency noise. usually best represented in the gloss map but it depends carefully analyze the shape and frequency of noise on different gun materials, it is one of the best ways to differentiate what is otherwise two black parts what you need to do to get great…
thats great thank you, i will sort out what you mentioned, as for edge wear dont worry about that what is on there at the moment is just a test, same goes for the camo scale its just place holder as im more focused on getting the material definition sorted out first so i will focus on getting the camo'd section to appear…