A lot of studios use a program called SpeedTree. It's used in both games and TV/film. You need to provide the textures, but the program creates all kinds of trees, their LOD's, and even adds effects like wind, which transfer over to the game engine. There's a few tutorials for it on YouTube (not really enough, though,…
Hi all! I was wondering if anyone could give me any advice or pointers to my number 1 problem at the moment; I'm currently wrapping up the end of my second year at uni with only a couple of projects to go until summer, However.. shortcut to the juicy part: I'm a bit stuck to what role I want to focus on for the majority of…
One of the best tutorials I found that has helped me in really understanding the creation process of vegetation is "Creating Foliage for UDK" by Damian Lazarski on 3D Motive. It is a bit older and he populates his scene in UDK, but the creation method of the branches, leaves, manually adjusting vertex normals, alpha cards,…