Hi 3ds max 2012. Im using Neil Blevins script "Material mover" to distribute materials (around 60-190(?)) randomly to hundreds of objects in 3ds max. I have been using it for years but only using the material editor (max 24 materials) to objects. But currently i have encountered quite a big problem, and im not sure who is…
Would this do ? Just change the matLibPath to your needs, and dont forget the double \\. Select your objects and execute. <code>tmpMatLib = loadTempMaterialLibrary matLibPath <code>c = tmpMatLib.count sel = selection as array for s in sel where (superclassof s == geometryClass) do (s.material = tmpMatLib[random 1 c])…