Hi, I am working on a 3D model in blender , I would like to use a good practice for Animation (game animation) to be specific , I have seen many tutorials on youtube where people use to separate the Head from the body (or torso or whatever) a single objects , but in many case I found videos for render process (Marmoset,…
If the face is going to be animated in any way(didnt count rigged face, I believe that is very uncommon in real time applications, but feel free to correct me if this statement is incorrect), it must have to be separated, because otherwise your morph targets/ blend shapes would need to have a lot of unnecessary geometry.…
ok...I just think it was for render purpose.... however I use to join the head to the body as one single objects but differents Material ID (specially for create separate UV space and not deal with overlapping or blurred maps when I knock down the resolution for testing in Unreal or Unity ) , I lost resolution I know in…